...and we're back to the original purpose. Right now, it seems like the musical aspect of the project will be on hold for a while.
We've tried many game engines, explored many game genres, started then gave up many prototypes. Right now, the goal is to write a crystal clear game concept before actually starting the production.
What will the game look like? What will it be about? For now, let's say it should be a kind of experimental CRPG, with a very minimal approach, both in terms of mechanics and aesthetics.
We're aiming at emotional depth. Games like Passage or The Majesty of Colors are good examples of what we'd like to reach. Simple, almost abstract pieces of software, yet powerful vehicles for thoughts, feelings and poetry.